CONNECTION ESTABLISHED TARGET: CYBERPUNK.CODES
ストーリーギグ // サイバーパンク2077 // ナイトシティ // ジャーナル // マップピン // オープンソース // ストーリーギグ // サイバーパンク2077 // ナイトシティ // ジャーナル // マップピン // オープンソース // 

▶ BREACH PROTOCOL // ACCESS POINT FOUND

CYBERPUNK.CODES

Story gig mods for Cyberpunk 2077. New stories in your journal, on your map. Like the game made them.

// FREE FAN-MADE QUEST MODS · NEW SIDE QUESTS · INSTALL WITH YOUR MOD MANAGER · TOOLS + NOTES + FULL SOURCE. ALL OPEN.

GIG 01 // QUEST MOD · LIVE ✓

NEGATIVE BALANCE

>> IN NIGHT CITY, NOTHING STAYS UNPAID_

An accounts clerk notices people dying on schedule. The numbers balance a little too well, and there's a signature at the bottom of every approval. She can't take it to the cops and she can't take it upstairs, so she calls a merc she found on a forum. Follow the money through a corporate office in Santo Domingo, a netrunner's dig through the ledger, a private estate up in North Oak, and out the far side to a booth in El Coyote Cojo.

59
Lines of dialogue
6
Characters
8
Johnny moments
2
Break-ins
0
Console commands

A real gig

Journal entry, tracked objectives, working map pins, a payout at the end.

Johnny rides along

Glitches in at eight points, says his piece, glitches out. His mouth moves while he talks.

Starts on its own

Waits on the same flag as the game's own gigs. Past the prologue, your phone rings.

Drops into your save

Install mid-playthrough; the gig arms itself the next time you load. Every update so far: save-safe.

Two break-ins

A corporate office and a private estate. Quiet or loud.

Properly staffed

Guards, netrunners, a sniper watching the approach.

Johnny Silverhand commenting in a neon street
JOHNNY // OPINIONS INCLUDED
Searching an office desk with a tracked objective
OBJECTIVES // TRACKED LIKE VANILLA
In-game scene from the gig
SANTO DOMINGO // FOLLOW THE MONEY

THE ROUTE // SPOILER-SAFE

A call A corporate office A netrunner's dig A private estate A booth at the Coyote

REQUIRES: RED4ext · ArchiveXL · TweakXL · Codeware · redscript · NO CET, NO AUDIOWARE · V1.1.3 · CP2077 2.31 + PHANTOM LIBERTY

DOWNLOAD ON NEXUS MODS[EXEC] FULL FILE: STORY, INSTALL, CHANGELOG[OPEN]
INTERCEPTED // NEXUS COMMS

"It's not just that you created a new story gig. You found a way to create new story gigs, laying the groundwork for other modders to build on your discovery. This is f*#@ing HUGE."

FUNKYROCEMZ // NEXUS

"Really good work on top of what was already an exceptional achievement."

PANPACIFICO // NEXUS

"I was able to get into the warehouse and complete the whole mission. Very impressive." (running 412 other mods)

PHARAZON001 // NEXUS

SOURCE SHARDS // DECRYPTED

EVERY GIG STARTS AS A COMIC

Negative Balance was a comic before it was a mod, adapted into the game line by line. nightcityriot's stories are in-game screenshot comics; the gigs put you inside them. And the other two are next: Dead Ringer and Acceptable Loss are already being adapted into full story gigs with the same tools.

FILE: #NCR_NEBA00001
SECURITY STATE: PINGED
Gig live ✓
Negative
Balance
Recovered fragment
"IN NIGHT CITY, NOTHING STAYS UNPAID"

COMIC → GIG: PLAY IT NOW
FILE: #NCR_DERI00001
SECURITY STATE: PINGED
In adaptation
Dead
Ringer
Shard 01/05
"A VOICE CAN OPEN DOORS. OR FLATLINE YOU."

GIG STATUS: IN THE WORKS
FILE: #NCR_ACLO00001
SECURITY STATE: PINGED
In adaptation
Acceptable
Loss
Shard 01/04
"YOU'RE NOT KILLED. YOU'RE CONSUMED."

GIG STATUS: IN THE WORKS
READ THEM AT NIGHTCITYRIOT.BIO[LINK]
ICEPICK // OPEN SOURCE

BUILD YOUR OWN GIG

The whole pipeline is open. Python generators write the quest graph, the scenes, the journal and the map pins as JSON; WolvenKit cooks them into game binaries; ArchiveXL merges them at launch. Every gotcha that cost an evening is written down so it costs you five minutes.

Python JSON WolvenKit Binaries ArchiveXL

CAPABILITY 01

Vanilla-grade map pins

Quest pins that route the player there, show the gig icon, and behave exactly like the game's, without shipping a single game file.

CAPABILITY 02

Spawn Johnny and make him glitch

Have Johnny materialize beside the player anywhere in the city, deliver lipsynced lines, and glitch back out.

CAPABILITY 03

Scenes with dialogue and lipsync

Subtitled conversations with working audio and lipsync. No audio framework, no extra dependencies.

CAPABILITY 04

Phone calls that behave

Calls that ring like the game's own: they wait out fast travel, survive reloads, and try again if you miss them.

CAPABILITY 05

Journal, objectives, payout

A gig that appears in the journal, tracks objectives step by step, and pays out on completion. Indistinguishable from vanilla.

CAPABILITY 06

Borrow the game's own cast

Pull vanilla NPCs like Mama Welles into your scenes and pause their default chatter while your gig talks, or spawn a custom NPC of your own.

// a quest map pin, anchored to one of the three sectors Night City never unloads
"reference": { "reference": "#loc_sq022_el_coyote_cojo_bar_marker" },
"offset":    { "X": 12.4, "Y": -3.1, "Z": 0.5 }

// johnny faces you because of this one line
dev.orientation = EulerAngles.ToQuat(angles);

How it's done is written down too: every trick, plus the register nobody else keeps. 28 things that cost hours each.

READ THE SOURCE ON GITHUB[FORK]

THE FULL BUILD GUIDE[OPEN]

FAQ // ASKED ON NEXUS

QUESTIONS

What kind of mod is this?

A quest mod. It adds a new side quest (a "gig") to Cyberpunk 2077, with its own story, characters, objectives and reward, built to be indistinguishable from the game's own missions.

Is it save-safe? Can I install mid-playthrough?

Yes. Install or update on an existing save; the gig arms itself the next time you load. Updates have all been save-safe: no restarts, no rollbacks.

How does the gig start?

On its own. It waits on the same flag the game's own gigs wait on. Past the prologue, your phone rings within a few minutes. No console commands, nothing to configure.

Will it work with my heavily modded install?

Built and tested on Cyberpunk 2077 2.31 + Phantom Liberty with the standard framework mods. Players with 400+ mods have completed it fine; a few reported instability that's under investigation. If something misbehaves, report it. Every report so far got a fix.

Where do I report bugs?

Bugs in the gig itself: the Nexus Mods posts tab. Issues with the tools, scripts or docs: GitHub issues.

What does it cost?

Nothing. Free mods, open-source tools (MIT for code; story, dialogue and audio licensed separately).

PATCH LOG // CURRENT BUILD V1.1.3

UPDATES

V1.1.3 [OK] ARASAKA COMPOUND DOORS FORCE-OPEN FOR EARLY-GAME SAVES. SAVE-SAFE.
V1.1.2 [OK] FAST-FORWARD ENABLED ON THE FIRST CALL · SMALLER DOWNLOAD, SAME GIG.
V1.1.1 [OK] FAST TRAVEL BLOCKED WHILE THE PHONE RINGS, LIKE THE BASE GAME.
V1.1.0 [OK] GHOST CALLS FIXED · NORTH OAK TRAIL OF SIX MARKERS · NIX TAKES TWO IN-GAME HOURS.
V1.0.0 [OK] INITIAL RELEASE · TESTED ON 2.31 + PHANTOM LIBERTY.
FULL CHANGELOG ON NEXUS →
SHOUT OUTS // REQUIRED READING

psiberx: ArchiveXL, TweakXL, Codeware · the WolvenKit team: the toolchain everything was authored with · the redscript team: the compiler · Deceptious: the quest mods studied to learn the craft (go play them) · the CP2077 Modding wiki & Discord: the answers to everything not written down anywhere else · CD PROJEKT RED: the city.

On the voices: AI-generated with ElevenLabs, the only option at our disposal right now. No performer was cloned, every line is subtitled, and we're exploring an alternative with the modding community.

Comms: report gig bugs in the Nexus posts · file tool and docs issues on GitHub · the comics and every social are at nightcityriot.bio.